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5 things I did in McLean Virginia this weekend (Android Summit recap)

Liam Spradlin

Last Thursday, I flew to McLean, Virginia for Android Summit, a two day conference + hackathon sponsored by Capital One, benefitting Women Who Code.

I was invited to Android Summit to give a talk about mutative design, and to coincide with the event I released a new post on Project Phoebe, answering more questions about how mutative design will work and announcing Helios, a new tool for researching mutative patterns.

Now that I'm back, I wanted to post a quick listicle about what I did during my trip.

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Dadapixel Streamback: Submit your work for live feedback on stream!

Liam Spradlin

A couple of days ago, I ran a brief survey for those who watch my videos and live streams on YouTube and Twitch. The goal was to get some feedback on the things I've tried and propose some new ideas to try for both.

I got many good findings from the survey, but there's one I specifically want to promote that I think could be really fun and helpful - Streamback.

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5 things I did in Warsaw last week (MCE^3 Recap)

Liam Spradlin

Last week, I flew to Warsaw for MCE^3. MCE stands for "Mobile Central Europe," and it's a mobile conference focused on design, development, and product now in its third year.

I was invited to give a session (along with Francisco Franco) on mutative design, but I got to experience more than just giving a talk. In the interest of having some structure and not turning this into a scrapbook page, I've chosen 5 distinct experiences to talk about here.

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Why I'm investing more time in learning Android than prototyping tools

Liam Spradlin

I've talked numerous times to numerous people on Design Notes about prototyping tools (most recently Max from Sympli). And why not? They're a hot subject right now - everywhere I look there seems to be a new prototyping tool trying to explain why it's the best.

Even Adobe, doing something rare, has put together a brand new app just for interaction and experience design with the aptly-named Experience Design CC.

But out of all the conversations I've had on this topic, something has stuck with me. Well, I guess two things.

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